Morpheus, the Dream Lord, has just managed to escape his imprisonment at the hands of an occultist who had sought to capture Death instead. For seventy years, Morpheus has denied his captors his power, despite their promises of violence or reward. Meanwhile, the world stopped dreaming. People who were already in dreams remained caught, and were not able to escape what became known as the sleep sickness.
A mistake on the prison guards' part allowed Morpheus to escape, but he did not find his tools, the mask, the ruby, and the pouch of sand. These were stolen from the cult a long time ago. With so much work to do now that he is released, Morpheus returns to his castle, and plots the retrieval of his missing items. However, powerful forces stand in his way. First, Morpheus seeks his sand pouch, which has been abused by a former drug addict. He enrolls a private detective to help him retrieve it. He then visits Hell, to secure his mask. Finally, he confronts Doctor Destiny, who seeks to make everyone mad through the use of the ruby amulet.
With his items secured at last, Morpheus sets out to rebuild his kingdom, but not before having a conversation with Death ...
The story continues in Sandman, Vol. 2.
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